Display Name = "Iliasport"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 140, 34, 19, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 140, 32, 42, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 140, 17, 39, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 140, 14, 63, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 140, 72, 76, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>So this is Iliasport, the largest port town in Ilias Continent!"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>...But isn't it pretty deserted for such a key locale? There are only a few shops here and the streets aren't bustling with people..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This is Ilias Continent's largest port town, Iliasport... But it feels so deserted for such an important place."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>The only academy on this continent, Iliasport University, is in this town. The academy's doors are always open and everyone is welcome to visit."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>You might hear a lecture useful for your adventure. By all means, feel free to stop by."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>That sounds entertaining, so let us go inside!"])
    ExitEventProcessing([])
    Label(["92"])
    ShowTextAttributes(["eater_fc1", 0, 0, 2])
    ShowText(["\\n<Eater>Is there anything tasty inside...?"])
    ExitEventProcessing([])
    Label(["94"])
    ShowTextAttributes(["luksl_fc1", 0, 0, 2])
    ShowText(["\\n<Luxuru>I want to see how far this world's research has come... Well then, let's go inside."])
    ExitEventProcessing([])
    Label(["119"])
    ShowTextAttributes(["page17_fc1", 0, 0, 2])
    ShowText(["\\n<Annie>I'm interested in their book collection, so let's hurry up and enter..."])
    ExitEventProcessing([])
    Label(["120"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko>An academy, huh? Its reading collection will be limited to technical books. How boring..."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>So this is the top educational institution of Ilias Continent? It would not be a bad idea to take a tour..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fishmonger>Come buy our freshly-caught fish today! We also have a nice variety of seafood!"])
    Script(["actor_label_jump"])
    JumpToLabel(["Shop"])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>Fish...♪"])
    JumpToLabel(["Shop"])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Yaaay, fiiish♪"])
    JumpToLabel(["Shop"])
    Label(["116"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle>After being away from the sea for so long, I started missing the taste of fish..."])
    JumpToLabel(["Shop"])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>Port Natalia's fish is the freshest. No, it's not like our town is trying to compete or anything..."])
    JumpToLabel(["Shop"])
    Label(["Shop"])
    ShopProcessing([0, 322, 0, 0, true])
    ShopItem([0, 324, 0, 0])
    ShopItem([0, 325, 0, 0])
    ShopItem([0, 327, 0, 0])
    ShopItem([0, 334, 0, 0])
    ShopItem([0, 335, 0, 0])
    ShopItem([0, 433, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1019, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>You may have heard about this 'round town, but the ship to Sentora Continent won't be settin' sail."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Whenever we sail offshore, a storm appears out of nowhere to sink us. Apparently, some monster is tryin' to take us down..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>I'd say that this predicament must be disappointin' to you guys, too, but this mess is so bad that callin' it \"disappointin'\" would be an understatement."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1019, 0, 2, 0])
      ControlVariables([1019, 1019, 0, 0, 3])
      GatherFollowers([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>You may have heard about this 'round town, but the ship to Sentora Continent won't be settin' sail."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Whenever we sail offshore, a storm appears out of nowhere to sink us. Apparently, some monster is tryin' to take us down..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>I'd say that this predicament must be disappointin' to you guys, too, but this mess is so bad that callin' it \"disappointin'\" would be an understatement."])
      ConditionalBranch([4, 72, 0])
        ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
        ShowText(["\\n<Mini>That must be one amazing monster to be able to do something like that! No matter how much I flap my wings, I couldn't sink a ship..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Considering the type and magnitude of a trick like that, it's probably the work of Alma Elma. Could Mother have possibly orchestrated this?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Among those who reside on earth, the only one I imagine could be responsible for this... would be Alma Elma."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Who is Alma Elma?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>One of the Four Heavenly Knights. She's the Queen Succubus who manipulates wind."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>She's the abominable Queen Succubus who manipulates wind."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 56, 0])
        ShowTextAttributes(["inp_fc1", 3, 0, 2])
        ShowText(["\\n<Rami>Th-the Queen Succubus... The one who reigns over the clouds and even the starry sky..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 58, 0])
        ShowTextAttributes(["inp_fc2", 2, 0, 2])
        ShowText(["\\n<Remi>...!! *shudder*"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>In that case, we need to defeat her!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>...That would be impossible. With our power as it is now, we wouldn't be able to put a scratch on her."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>...Put that thought out of your mind. I know it's frustrating, but we are no match for her with our current strength."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 66, 0])
        ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
        ShowText(["\\n<Vanilla>I've heard rumors of her, too. There's no way we can win against the Queen Succubus..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Then what do we do?"])
      ControlSwitches([2014, 2014, 0])
      SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>...There is a way."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Gah! You!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>You!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyu?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["nero_fc1", 2, 0, 2])
      ShowText(["\\n<Nero>Oh, fancy meeting you here..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>It's a little too late to be pretending that you're just passing by. So, what way is there?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Quit pretending that you're simply passing by. So, what is this way you speak of?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>There is a cave to the west of town. The great pirate Selene hid numerous treasures there."])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>Whoa, amazing! That idea gets my ex-bandit blood stirring!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>Among the treasure, there's \\C[3]\\ni[513]\\C[0]. It's a magic artifact that protects a ship from sinking, no matter how stormy the sea is."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Then, if we have that..."])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>Yes. You'll be able to sail the ship to Sentora. With that said. I must hurry off."])
      ConditionalBranch([0, 6, 0])
        ConditionalBranch([1, 1011, 0, 4, 1])
          ShowTextAttributes(["sonia_fc1", 0, 0, 2])
          ShowText(["\\n<Sonya>Ah, wait a moment..."])
          ShowTextAttributes(["nero_fc1", 0, 0, 2])
          ShowText(["\\n<Nero>What is it?"])
          ShowTextAttributes(["sonia_fc1", 0, 0, 2])
          ShowText(["\\n<Sonya>We are grateful for the fruit of the World Tree you gave us in Happiness Village. That must have been very valuable, right...?"])
          ShowTextAttributes(["nero_fc1", 0, 0, 2])
          ShowText(["\\n<Nero>No, it wasn't that important to me. It was nothing compared to defending the mutual trust between harpies and humans..."])
          ShowTextAttributes(["nero_fc1", 0, 0, 2])
          ShowText(["\\n<Nero>...Well then, please excuse me."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ControlSwitches([2014, 2014, 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>\\ni[513], huh? That's certainly some useful information, but... Exactly what is that person aiming to accomplish?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>\\ni[513]... So that exists, huh? But what are the intentions of that man?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't know what his motives are, but he definitely is helping us. He said that \\ni[513] is in the cave west of here, correct?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I think there was a signpost between Iliasburg and this place. It should have directions to the Cave of Treasures written on it."])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>While it's gutsy to do as that man says without knowing his intentions, it can't be helped. We don't have any other option."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>There was a signpost between Iliasburg and this town. Directions to the Cave of Treasures were inscribed on it."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>While it's audacious to follow the instruction of that suspicious person without knowing his intentions, going to that cave is our only option. We have no alternatives currently."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Well then, let's head to the Cave of Treasures! It seems to be a difficult place, so we should make any necessary preparations."])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>Yaaay! Pirate treasure huuunt!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 41, 0])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>So, the next location is a cavern. I need to prepare for collecting samples there..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1019, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>You may have heard about this 'round town, but the ship to Sentora Continent won't be settin' sail."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So we need \\ni[513] after all. If I'm not mistaken, he said that it's in the cave to the west..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I think there was a signpost between Iliasburg and this place. It should have directions to the Cave of Treasures written on it."])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>While it's gutsy to do as that man says without knowing his intentions, it can't be helped. We don't have any other option."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n< Ilias>There was a signpost between Iliasburg and this town. Directions to the Cave of Treasures were inscribed on it."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>While it's audacious to follow the instruction of that suspicious person without knowing his intentions, going to that cave is our only option. We have no alternatives."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1019, 0, 4, 0])
      ConditionalBranch([8, 513])
        ControlVariables([1019, 1019, 0, 0, 5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sailor>You may have heard about this 'round town, but the ship to Sentora Continent won't be settin' sail."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Um, we have an artifact known as \\ni[513]..."])
        ConditionalBranch([4, 62, 0])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>It's pirate treasure we found in the western cave!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sailor>\\ni[513]? Err, ain't that item a myth? Lemme see if that's what ya really have."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka showed \\ni[513] to the sailor..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sailor>...There's no mistakin' it. This is the real thing... Okay, the ship can leave with this aboard!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sailor>There's no need fer payment, since we've got plenty of cargo. It's good enough that we can set sail!"])
        ConditionalBranch([4, 72, 0])
          ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
          ShowText(["\\n<Mini>Ohh, that's so generous of you!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["You can now sail to and from Sentora! Do you wish to depart now?"])
        ShowChoices([["Prepare for a little longer", "Depart!"], 1])
        When([0, "Prepare for a little longer"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Sailor>Got it. I'll wait. Hurry and finish preparin'."])
          ExitEventProcessing([])
          Empty([])
        When([1, "Depart!"])
          Label(["Depart"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Sailor>Great! Then climb aboard. We're settin' sail straight away!"])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 1, 0, 2])
            ShowText(["\\n<Alice>Finally, it's time to leave Ilias Continent! Now, let's journey to a new continent!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>Well then, it is time to bid farewell to Ilias Continent! A new continent awaits us!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 68, 0])
            ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
            ShowText(["\\n<Papi>Rawr! Let's rampaaage!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([4, 62, 0])
            ShowTextAttributes(["gob_fc1", 6, 0, 2])
            ShowText(["\\n<Gob>A...a ship... I'm scared..."])
            ConditionalBranch([4, 58, 0])
              ShowTextAttributes(["inp_fc2", 2, 0, 2])
              ShowText(["\\n<Remi>I'm... scared, too..."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Luka and the others boarded the ship heading to Sentora!"])
          FadeoutScreen([])
          ChangeTransparency([0])
          Wait([120])
          TransferPlayer([0, 587, 1, 1, 0, 2])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sailor>You may have heard about this 'round town, but the ship to Sentora Continent won't be settin' sail."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>So we need \\ni[513] after all. If I'm not mistaken, he said that it's in the cave to the west."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>I think there was a signpost between Iliasburg and this place. It should have directions to the Cave of Treasures written on it."])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>While it's gutsy to do as that man says without knowing his intentions, it can't be helped. We don't have any other option."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>There was a signpost between Iliasburg and this town. Directions to the Cave of Treasures were inscribed on it."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>While it's audacious to follow the instruction of that suspicious person without knowing his intentions, going to that cave is our only option. We have no alternatives."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1019, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Well, are ya finished preparin'?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can now sail to and from Sentora! Do you wish to depart now?"])
      ShowChoices([["Prepare for a little longer", "Depart!"], 1])
      When([0, "Prepare for a little longer"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sailor>Got it. I'll wait. Hurry and finish preparin'."])
        ExitEventProcessing([])
        Empty([])
      When([1, "Depart!"])
        JumpToLabel(["Depart"])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1019, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Want to take the ship sailin' to Port Natalia?"])
      ShowChoices([["Get on", "Don't"], 2])
      When([0, "Get on"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sailor>Well then, climb aboard!"])
        FadeoutScreen([])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        TransferPlayer([0, 141, 10, 49, 2, 2])
        RecoverAll([0, 0])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      When([1, "Don't"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>To think the ship sailing to Sentora won't depart... This is quite inconvenient."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>It seems like the ship can sail to Sentora once again. I guess you travelers managed to root out the monster responsible for that mess."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>I hear the war with the Monster Lord is escalating over in Sentora. Sounds like I'd be better off staying here for a while."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>The shop is closed today since no stock has come in. If things stay this way, I may have to look for another job, you know?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>While it's good that the ships are sailing again, the cargo inspections have been too frequent and time-consuming for shipments to arrive."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>So, once again, the shop is closed. At this rate, my business will go bankrupt. Maybe I should quit being a shopkeeper and try another line of work..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["72"])
      ShowTextAttributes(["phoenix_fc1", 0, 0, 2])
      ShowText(["\\n<Mini>Hang in there! I'll be rooting for you!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>Lately, I'm constantly lacking in wares. Everything's going towards the war effort, and there's not much left for merchants like myself..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rich-Looking Woman>The store over there used to sell luxury goods from all over. Pearls from Natalia, Eastern pottery and writings, Sabasa's lush carpets, and more......"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>How boring. I can't eat any of those things."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>You should know that such extravagance is evil. Living an honest life in poverty is the truly virtuous lifestyle..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rich-Looking Woman>You were also able to buy a variety of foreign delicacies. Natalia fish, Sabasa coconuts, Yamatai buns, and so forth..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rich-Looking Woman>That storm-brewing monster is to blame for these losses."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>That damn monster! This is unforgivable!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>But you're a monster, too..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Ah, what a shame... I wanted to sample delicacies from the mortal world's nations."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I thought that living an honest life in poverty was the truly virtuous lifestyle..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rich-Looking Woman>It seems that the supply chain is at a standstill because of war. Even though ships are coming and going, such a predicament is..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>I despise war with all of my heart! I'll show you that I will end all war in this world!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>That's impressive commitment, but considering the motive behind it..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>Why do humans have to be so foolish by fighting each other?! I will make a decree to cease this senseless war!"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>That's impressive commitment, but considering the motive behind it..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rich-Looking Woman>I hear a hero named Luka is solving conflicts all over Sentora. It would be wonderful if he would defeat the Monster Lord while he's at it."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hooligan>There's a cave to the west where Captain Selene's treasure rests. Rumor has it that there's enough gold and silver to last a lifetime."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hooligan>But that place is now a den of monsters. Many folks go looking for the treasure there, but none ever return."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hooligan>So, yeah. I'll pass."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>If there's treasure, I want to go there!"])
    ExitEventProcessing([])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>Wow, let's go right now!"])
    ExitEventProcessing([])
    Label(["90"])
    ShowTextAttributes(["meda_fc1", 0, 0, 2])
    ShowText(["\\n<Meru Meru>Caaaave... *Rustle Rustle* *Squirm Squirm*"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 30, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hooligan>There's a cave to the west where Captain Selene's treasure rests. Rumor has it that there's enough gold and silver to last a lifetime..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hooligan>But that place is now a den of monsters. Many folks go looking for the treasure there, but none ever return."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hooligan>Eh?!! You guys came back from there?! You're really somethin'..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["53"])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Amazing, right? ♪"])
      ExitEventProcessing([])
      Label(["75"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mary>Praise me mooore!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thug>The other day, we found a bunch of beached whales nearby. That's happening a lot, lately."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Welcome to Iliasport, the greatest port city in Ilias Continent! Need any help getting somewhere?"])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Weapon - Armor Shop - Blacksmith\","])
    ScriptMore(["\"Accessory - Item Shop\","])
    ScriptMore(["\"Church\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 139, 22, 31, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 139, 33, 25, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 139, 34, 14, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 139, 28, 13, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the Rainy Blessings Church. What can I do for you?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias. ...there. You should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Never mind"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The ship for Sentora Continent won't depart. Meanwhile, the town population keeps declining. I wonder how long that strange storm will rage on..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>It's not like everyone who left is going to come back just because the ships are sailing again. With war on the horizon, people naturally would be staying away. This could be a foreshadowing of dark days ahead..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["80"])
      ShowTextAttributes(["orc_fc1", 0, 0, 2])
      ShowText(["\\n<Hip>This place is so deserted that it's hardly worth raiding..."])
      ExitEventProcessing([])
      Label(["91"])
      ShowTextAttributes(["candle_fc1", 2, 0, 2])
      ShowText(["\\n<Chandra>I wish that I could shine brightly through that darkness... Y'know?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The world's gone to pieces, and this portside town is just as desolate as ever... What an age to live in."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 274, 2, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>Damn! What's with that strange storm?! Even during clear weather, it turns rough the moment we set out to sea!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>Monsters are to blame, I tell ya! This is probably some vile plan of the Monster Lord herself!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>I have nothing to do with this. Your accusations are nothing more than foolish slander."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The 16th Monster Lord probably isn't involved directly... But perhaps this is her army's doing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Yahoo! The sea is back to normal! It's all thanks to you guys, so you have my gratitude!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It's not like we defeated her ourselves... Well, at least that succubus claiming to be Morrigan seems to have disappeared."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It is not like we defeated her with our own strength... At any rate, it appears that Morrigan has withdrawn from this area."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>There's a bunch of monsters hanging around this town... is that really safe? I won't be assaulted, will I?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Child>Dad's store shut down because that monster won't let any ships go through. I wonder if that monster enjoys making us suffer that much..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["85"])
    ShowTextAttributes(["highslag_fc1", 0, 0, 2])
    ShowText(["\\n<Elisabeth>Tormenting someone physically is enjoyable, but watching humans suffering from poverty is not fun at all."])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>That doesn't sound very fun... At least for me, running freely is much more enjoyable."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 30, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Child>Ships can pass through now, but Dad's store is still shut down. This is so frustrating..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["74"])
      ShowTextAttributes(["usagi_fc1", 0, 0, 2])
      ShowText(["\\n<Barbun>Life has its ups and downs, so things may improve soon enough. When things get rough, big sis will comfort you."])
      ExitEventProcessing([])
      Label(["66"])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vanilla>Sometimes when life gets you down, all you can do is try to stay strong. But there are other times when you can just spring right back from the trouble."])
      ExitEventProcessing([])
      Label(["94"])
      ShowTextAttributes(["luksl_fc1", 0, 0, 2])
      ShowText(["\\n<Luxuru>Oh, I see. What a shame... Not only did my business fall apart, but so did my body, as you can see."])
      ExitEventProcessing([])
      Label(["118"])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>You poor thing... If you need comfort, feel free to jump into my bosom."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Child>I hate monsters, I hope they all die..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([173, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([175, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([11, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([21, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>To think the ship won't sail... What on earth should we do...?"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>W-what are you looking at?!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Puruko>Purupurupuruuu...♪\nAdventuring is fuuun, isn't it? ♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Let's both do our best, 'kaaay? ♪"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Wanko>Woof woof... Swimming the doggy paddle isn't good enough, is it...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>Should we practice swimming together...?"])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 0, 0, 2])
    ShowText(["\\n<Ratty>(Those dog girls always look so cowardly, don't they...?)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>Kwon!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Damn fox... *snicker*\nI'm going to pull your tail..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>K-kwon..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Heeey! No bullying the fox!"])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>*looks down*..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["58"])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi>*tremble*..."])
    ExitEventProcessing([])
    Label(["89"])
    ShowTextAttributes(["ropa_fc1", 0, 0, 2])
    ShowText(["\\n<Cindy>Looks tasty..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>*twitch*!"])
    ExitEventProcessing([])
    Label(["92"])
    ShowTextAttributes(["eater_fc1", 3, 0, 2])
    ShowText(["\\n<Eater>Looks tasty..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>*twitch*!"])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>It's a fooox! *pat* *pat*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>Fwaaah!"])
    PlaySE(["RPG::SE(@name=\"mon_damage\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Kitsu>Ow!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The fox bit her hand!"])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Oh, it's a fox...\n*pat* *pat*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The fox seems docile toward her..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ConditionalBranch([4, 101, 0])
        ShowTextAttributes(["cent2_fc1", 0, 0, 2])
        ShowText(["\\n<Centaur>My, if it isn't Lichtina. Are you traveling with humans?"])
        ShowTextAttributes(["cent2_fc1", 0, 0, 2])
        ShowText(["\\n<Lichtina>Yeah. I want to run on my hooves all around the world. So, what brings you here?"])
        ShowTextAttributes(["cent2_fc1", 0, 0, 2])
        ShowText(["\\n<Centaur>I wanted to go to Port Natalia, but so much for that. I wish I could just run across the ocean..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 12, 2])
        ShowTextAttributes(["cent2_fc1", 0, 0, 2])
        ShowText(["\\n<Centaur>It is bothersome that the ship won't leave port. And it's not like I can simply gallop across the sea..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 13, 1])
        ShowTextAttributes(["cent2_fc1", 0, 0, 2])
        ShowText(["\\n<Centaur>I noticed that even if the ship leaves, I don't have money to pay the fare. And it's not like I can simply gallop across the sea..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["cent2_fc1", 0, 0, 2])
      ShowText(["\\n<Centaur>I did try, of course. I only made it 10 seconds..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["62"])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>I can push on for a hundred seconds! Any longer than that and I start to sink, though..."])
      ShowTextAttributes(["cent2_fc1", 2, 0, 2])
      ShowText(["\\n<Centaur>Y-you have me beat...! How humiliating. I need to train harder!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>What kind of a competition is that..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Label(["118"])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>I could swim all the way to the opposite shore..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["cent2_fc1", 0, 0, 2])
      ShowText(["\\n<Centaur>Ever since the Monster Lord declared war, the atmosphere here has gotten kind of heavy. Rather than hatred, it feels more like they're afraid of us."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tired Middle-Aged Man>Good grief. What's the purpose of academics? It's all stuff you have no use for in society..."])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>On the contrary. There's no field of study lacking application to society."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>It's precisely because you are a human who doesn't amass knowledge that you have cerebral stagnation, appropriately forcing you to settle in your social status."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>If you're highly intelligent and accumulate academic achievements, you can rise to the top of the social hierarchy."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>And if you climb to the top of the social hierarchy, you can reproduce with many individuals of the opposite sex, resulting in many descendants."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Tired Middle-Aged Man>Why didn't anyone tell me this sooner?! Damnit!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>Oink! It's an orc raid!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hooligan>Tch... I have my pride as a man of sea!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It looks like my orc companion is terrorizing people. At least she won't cause any real trouble, I guess."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
